The “Thin Common Cartridge” enables universities to search inside of their Learning Management Systems for learning objects that are housed in publishers' clouds.
Adaptive Learning Systems like D2L LeAP and similar systems that support competency based education are designed to adapt to students' level of knowledge and preferred mode of instruction.
Games-based learning applies lessons learned from gaming to education. Students are recognized and rewarded. Students are sufficiently challenged without being discouraged. Interaction with the content is appealing. Activities can be repeated by students until they succeed.
Tin Can (XAPI or Experience API) supports the communication between activities completed outside of the learning management system to anything that can house a learner record store - such as a learning management system.
Location based services enables students to experience a historical site, geographic point of interest, neighborhood or any place more fully as a result of audiovisual information presented by a mobile, tablet or other computing device.
ePub Level 3 brings interactivity to eBooks. Books that once presented content can now present audio and video and assess students' understanding.
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